As per the original SomeCamp concept, we include workshops run mainly by event participants. The aim is to highlight how using and addressing digital technology and media in youth work manifests itself in different ways depending on operating culture, resources and youth work tradition in the place it's implemented in. Participants have been sent the link to enrol in workshops - please do so to secure your spot!
Session 1: Monday December 9th, 16:35 - 17:50
#DIGI_impact >> Digital Youth Work Evaluation (Alicja Pawluczuk, Scotland)
Apparently, nearly everyone has an evaluation horror story to tell - what is yours? The aim of #DIGI_impact is to examine opportunities and challenges associated with social impact evaluation of digital youth work. During the session, we will explore some of the impact tools and methodologies currently available. Digital youth work social impact evaluation recommendations (co-created by digital youth workers and young people in Scotland) will also be presented.
Youth Online Hackathon - a gamechanger in educational practice (Aleksandra Mangus, Estonia)
Have you heard of hackathons, or maybe been a part of one? This workshop looks at how you can practically apply hackathon scenario in your work and achive the new level of youth participation! You will get first-hand guidance on the do's and dont's of this practice along with vivid examples from the real case: Global Media and Information Literacy Youth Online Hackathon 2018 (GlobalMILHack) supported by UNESCO.
Empowering youngsters with fewer opportunities with digital media production (Bo Slambrouck, Belgium)
In this workshop we explore learning takeaways from Quindo, a youth work organisation from Belgium. Come and hear what takeaways and learning experiences practitioners have got in their several intergenerational, community-based, participatory etc. projects. How do we develop transferable social skills and acquire new digital skills through hands-on media production projects? Come be inspired into incorporating media production to your own brand of youth work and see how research on the topic lines up with practice.
How to reach rural youth with digital tools (Niina Himanka, Finland)
In this workshop we will talk about how to reach rural youth who are not able to participate for example in youth centre's activities because of the long distances. What kind of tools are available for free? We will take a closer look at Discord and we can also discuss other VoIP or chat programs if participants have good experiences from those.
Learning from video games (Michele Di Paola, Italy)
Why do kids love video games? What could we learn from gaming as youth workers? What could young people learn while playing video games? Is there a way to include video games in non formal education, or to use them as a learning tool? What is (video)game-based learning? (Bring your own laptop if you can)
Session 2: Wednesday December 11th, 9:45 - 11
Digital life skills tool box (Anu Pöyskö, Austria)
What methods can we use to discuss digital well-being with young people, besides the overly present digital detox-approach? Media fasting can be fun, but not as the only idea! I´ll share some methods of mine (self-experimenting with atypical media use, creating a game of snakes and ladders with "good" and "bad" media habits ...) but also invite the participants to share theirs, to see if we can spontaneously create a “digital life skills tool box” together.
E-sports in youth work (Marko Pesonen, Finland)
E-sports is here to stay, but how can youth workers make use of this phenomenon in their everyday work? In this workshop we examine different dimensions of e-sports and also discuss about the relation between competitive e-sports and pedagogic youth work. As a more practical part of this workshop we’re trying out a media educational exercise converted to suit the world of e-sports. (Bring your own laptop if you can)
The Citadel Youth Centre's approach to Digital Youth and Intergenerational Work - Lessons from Scotland (Shona Agnew & Ryan, Scotland)
Using the Citadel Youth Centre's - Old's Cool Intergenerational Project, Games Club and Youth Reporters as case studies, the workshop will highlight how a digital youth work approach can be used to support both young and older people to become more confident in how they engage with digital content, social media and technology.
Discussing data (Anne Kivimäe, Estonia)
Our digital society can be called data-society as data becomes the input, method and the goal in many fields of life. Youth sector has championed better knowledge of young people’s lives as the bases for developing policy and measures in youth work. Datafied world prompts new opportunities for doing it even better. The workshop puts some of the questions on how to do it on the table for discussion. The focus will be on exploring main obstacles in using data-driven innovation for youth work and the ways to tackle them.
Media and Information Literacy as an activator for youth action/engagement (Aleksandra Mangus & Meelika Hirmo, Estonia)
What is Media and Information Literacy (MIL) and what does it mean to a Youth Worker? How can you use MIL to drive youth participation and build active citizenship values? We’ll look at where MIL plays a part in our lives and the lives of young people as well as plan ahead how you can integrate MIL into your upcoming activities. Our workshop is a place for you to start thinking different and discover new understanding and resources for your professional work.
Get an upgrade, add #MILskills to your toolbox!
Session 1: Monday December 9th, 16:35 - 17:50
#DIGI_impact >> Digital Youth Work Evaluation (Alicja Pawluczuk, Scotland)
Apparently, nearly everyone has an evaluation horror story to tell - what is yours? The aim of #DIGI_impact is to examine opportunities and challenges associated with social impact evaluation of digital youth work. During the session, we will explore some of the impact tools and methodologies currently available. Digital youth work social impact evaluation recommendations (co-created by digital youth workers and young people in Scotland) will also be presented.
Youth Online Hackathon - a gamechanger in educational practice (Aleksandra Mangus, Estonia)
Have you heard of hackathons, or maybe been a part of one? This workshop looks at how you can practically apply hackathon scenario in your work and achive the new level of youth participation! You will get first-hand guidance on the do's and dont's of this practice along with vivid examples from the real case: Global Media and Information Literacy Youth Online Hackathon 2018 (GlobalMILHack) supported by UNESCO.
Empowering youngsters with fewer opportunities with digital media production (Bo Slambrouck, Belgium)
In this workshop we explore learning takeaways from Quindo, a youth work organisation from Belgium. Come and hear what takeaways and learning experiences practitioners have got in their several intergenerational, community-based, participatory etc. projects. How do we develop transferable social skills and acquire new digital skills through hands-on media production projects? Come be inspired into incorporating media production to your own brand of youth work and see how research on the topic lines up with practice.
How to reach rural youth with digital tools (Niina Himanka, Finland)
In this workshop we will talk about how to reach rural youth who are not able to participate for example in youth centre's activities because of the long distances. What kind of tools are available for free? We will take a closer look at Discord and we can also discuss other VoIP or chat programs if participants have good experiences from those.
Learning from video games (Michele Di Paola, Italy)
Why do kids love video games? What could we learn from gaming as youth workers? What could young people learn while playing video games? Is there a way to include video games in non formal education, or to use them as a learning tool? What is (video)game-based learning? (Bring your own laptop if you can)
Session 2: Wednesday December 11th, 9:45 - 11
Digital life skills tool box (Anu Pöyskö, Austria)
What methods can we use to discuss digital well-being with young people, besides the overly present digital detox-approach? Media fasting can be fun, but not as the only idea! I´ll share some methods of mine (self-experimenting with atypical media use, creating a game of snakes and ladders with "good" and "bad" media habits ...) but also invite the participants to share theirs, to see if we can spontaneously create a “digital life skills tool box” together.
E-sports in youth work (Marko Pesonen, Finland)
E-sports is here to stay, but how can youth workers make use of this phenomenon in their everyday work? In this workshop we examine different dimensions of e-sports and also discuss about the relation between competitive e-sports and pedagogic youth work. As a more practical part of this workshop we’re trying out a media educational exercise converted to suit the world of e-sports. (Bring your own laptop if you can)
The Citadel Youth Centre's approach to Digital Youth and Intergenerational Work - Lessons from Scotland (Shona Agnew & Ryan, Scotland)
Using the Citadel Youth Centre's - Old's Cool Intergenerational Project, Games Club and Youth Reporters as case studies, the workshop will highlight how a digital youth work approach can be used to support both young and older people to become more confident in how they engage with digital content, social media and technology.
Discussing data (Anne Kivimäe, Estonia)
Our digital society can be called data-society as data becomes the input, method and the goal in many fields of life. Youth sector has championed better knowledge of young people’s lives as the bases for developing policy and measures in youth work. Datafied world prompts new opportunities for doing it even better. The workshop puts some of the questions on how to do it on the table for discussion. The focus will be on exploring main obstacles in using data-driven innovation for youth work and the ways to tackle them.
Media and Information Literacy as an activator for youth action/engagement (Aleksandra Mangus & Meelika Hirmo, Estonia)
What is Media and Information Literacy (MIL) and what does it mean to a Youth Worker? How can you use MIL to drive youth participation and build active citizenship values? We’ll look at where MIL plays a part in our lives and the lives of young people as well as plan ahead how you can integrate MIL into your upcoming activities. Our workshop is a place for you to start thinking different and discover new understanding and resources for your professional work.
Get an upgrade, add #MILskills to your toolbox!